We help games get smarter, faster, and more player-focused.
DIMTIKS started as a solo practice — focused on helping game teams rethink how they build systems, not just features. Over time, it became a small, sharp team with a bias toward clarity, speed, and sustainable growth.
We’re not a big agency. We’re not chasing awards. We focus on fixing the mechanics behind retention, monetization, and engagement — quietly and effectively.
We believe that:
- Good games are systems, not just stories.
- Revenue comes from trust, not tricks.
- Small teams can outperform if they see clearly.
If your game needs more than a pretty UI or clever monetization, you’re in the right place.
Our Philosophy
Systems over surface
We work at the level where change matters — the feedback loops, flows, and structures that affect how players behave, not just how they feel.
Data + Psychology
We mix hard data with behavioral patterns. Our models are rooted in economics, UX research, and design psychology — not just “best practices.”
No-showboating
We don’t pitch with big words or fake metrics. We focus on quiet wins: events that retain better, stores that convert cleaner, UX flows that drop less.
Privacy & Respect
Many of our clients prefer anonymity — and we honor that. We don't name-drop or expose metrics. Our best work is built on trust.

Mule Community
A shared lab, not just a chatroom.
Mule isn’t a Discord server with vibes. It’s a workspace for builders who need real structure, templates, insights, and tough feedback — without the noise.
In the Mule Community, we:
- Break down proven systems
- Share growth blueprints
- Build tools others can use
- Connect studios, designers, strategists